Saturday, February 26, 2011

ShapeShifter – A Charlex Film, A Master Piece of Visual Excellence

A chance and a dream sparked Charlex's creation of ShapeShifter. ShapeShifter resonates every line of Fitzgerald Scott's lyrically designed prose poem. Never did we think that design could simultaneously speak words as well as compliment them. The calm music composition by Peter Lauridsen at Stimmung, the sound design by Andres Velasquez and the narration by none other than Gabriel Byrne, puts you in a trance but doesn't let your focus slip. Mostly, it challenges your imagination. Alex Weil's direction coupled with Diana Park's design has made ShapeShifter an allegory for a dream world. Read More...

The WormWorld Saga - The Story of an Online Graphic Novel by illustrator Daniel Lieske

The zeal to tell a story made Daniel Lieske who works for a Gaming studio create the most visually attractive and engaging online graphic novel called Worm World Saga. Worm World Saga will be something really fresh and interesting for all our readers. The idea of a graphic novel that uses brilliance of art definitely blurs the lines between mediums of story-telling. Daniel apart from working at work has put his personal creativity into telling a story to the most number of people. He has succeeded in telling the first phase of the story, and it has clicked with end number of audiences around the globe. And now he shares it with us. Be ready to be completely bowled over by the visual art… Read More...

Thursday, February 24, 2011

FMX 2011 - The 16th Conference on Animation, Effects, Games & Interactive Media

On May 3-6, FMX 2011 will take place in Stuttgart, Germany; again in the wonderful ambience of the Haus der Wirtschaft. FMX has been an integral part in building and shaping the industry. Over the years digital imagery has seen tremendous growth, and FMX has complemented and supported the growth. Throughout the past fifteen years of its existence, FMX kept up with the developments and trends and has grown to become an important networking platform for those working with digital imagery. We asked the organisers about the history of FMX and what they are planning for 2011. Read More...

Thursday, February 10, 2011

VFX Insights with Michael Fink Senior Creative Director, Prime Focus

Michael has been involved with visual effects since he was a young boy, when he created his first miniature shot - a still of a rocket to the moon - in the hallway of his parents' home. He continued experimenting with photography and effects of all sorts until his college years - building projectors, remote camera systems, and experimenting with pyrotechnics (until his ability was outstripped by the explosive power of his concoctions and he wisely left further research to others).

Michael received a Bachelor's degree in Business from California State University, Northridge, in 1966, and was promptly drafted into the Army. Following the Army, he worked as an investment manager in San Francisco. Michael then took a leave of absence to attend the Art Institute of San Francisco, receiving a B.A. in 1973. In 1975, after moving to Los Angeles, he received an M.F.A. from the California Institute of the Arts. Read More...

Monday, February 07, 2011

Making of Moment before "Extinction" by Damir G Martin

It has been long since we covered a good tutorial. After the popularity of Damir's work on the Giant Octopus and him sharing how he worked it out on CGTantra, we have him tell us about the "Moment Before Extinction"

We asked Damir, what was absorbing up his time currently, and here is what he had to say; there are a lot many challenges he has set for him. Read More...

An Interview with Sean Andrew Murray, Principal Concept Artist

CGTantra got the chance to interview a very creative mind, which belongs to none other than Sean Andrew Murray. Sean's work at first glance awe you and the second expression coming from you would be definitely "wow and how". He is the Creator of "The Party" illustration that he shared with us as the artwork for The Monster's Tea Party in Artt War 5. Sean is currently working as "Principal Concept Artist at Big Huge Games, a division of 38 Studios". It was fun to interview and know about his work and how he works and creates the glorious illustrations; it keeps you thinking. Here you get to see work never seen before, believe us it is work never seen before. You can absorb and learn from the information Sean shares... get inspired people. And over to Sean... Read More..

Thursday, February 03, 2011

NSM THE NATIONAL SUDENTS MEET about and for MAAC Students

Even to be a part of this radical animation industry has been a task for many and to remain and rationalize and evolve with this radical animation industry is even more irksome. There are veterans who have sustained and NSM brought their practicality, experience and sense to the beautiful Imperial Palace Classrooms. Animation, VFX and Gaming are one side of a valuable coin, which would be just useless without implementing, trying and practicing, and will still remain unless the knowledge circulates. Read More...